Post by sweetlarma on Jul 7, 2007 11:45:20 GMT -5
Bat and Ball
Perhaps the most serious incident of the contests had occurred in one of the games of bat and ball. In this contest there are two men on each side, and the object is to keep the ball out of the hands of the other team. No one man may hold the ball for more than the referee's count of twenty. He may, however, throw it into the air, provided it is thrown over his head, and catch it again himself. The ball may be thrown to the partner, or struck to him with the bat. The bat, of course, drives the ball with incredible force. The bats are of heavy wood, rather broad, and the ball, about two inches in diameter, is also of wood, and extremely hard. This is something like a game of "keep away" with two men in the middle. I was pleased that I was not involved in the play. Shortly after the first "knock off," in which the ball is served to the enemy, Gorm, who was Ivar's partner, was struck cold with the ball, it was driven from an opponent's bat. This, I gathered, is a common trick. It is very difficult to intercept or protect oneself from a ball struck at one with great speed from a short distance. It looked quite bad for Ivar at this point, until one of his opponents, fortunately, broke his leg, it coming into violent contact with Ivar's bat. This contest was called a draw. Ivar then asked me to be his partner. I declined.
"It is all right," said Ivar, "even the bravest of men may decline a contest of bat-and-ball. I acceded to his judgment. There are various forms of ball game enjoyed by the men of Torvaldsland; some use bats, or paddles; in the winter, one such game, quite popular, is played, men running and slipping about, on ice; whether there is any remote connection between this game and ice hockey, I do not know; it is, however, ancient in Torvaldsland; Torvald himself, in the sagas, is said to have been skilled at it."
~Marauders of Gor, page 140~
Belled Hunt
Not named in the books, this particular pastime is found in Slave Girl of Gor.A very lengthy passage, it details the hunt of a bound, belled and hooded slave girl, pursued by five blindfolded men. A referee, with a switch, keeps the girl moving. One by one, she is caught and used. The contest stops after the fourth man and the fifth man is greatly ridiculed. The girl later serves the men, not knowing which men captured her or even which were involved in the hunt. See also ‘Girl Catch.’
Bola Run
Quite often the runners themselves, slave girls, are the wagers in this timed sport. A slave tries to elude a kaiila rider who is intent on bringing her down and securing her with his bola and returning her to the circle from which she began her run. The girl runs toward a black lance stuck in the turf some distance away. A judge on a kailla sits near that lance to determine whether she makes the black lance before being captured. The time is kept based on the heartbeat of a standing kailla by a judge near the circle. The lowest time wins.
“A black lance was fixed in the prairie about four hundred yards away. A rider beside it, on a kaiila, marked its place. It was not expected, of course, that any of the girls would reach the lance. If one did, of course, the rider would decree her safe. In the run the important thing was time, the dispatch and the skill with which the thing was accomplished.
The time in these matters is reckoned by the heartbeat of a standing kaiila. Already one had been brought. Near the animal, on the turf, a long bosk whip was laid in a circle, having a diameter of somewhere between eight and ten feet. The girl begins her run from the circle. The object of the rider is to effect her capture, secure her and return her, in as little time as possible, to the circle of the whip.”
~Nomads of Gor, page 70~
Bones
Imnak and I sat across from one another, both cross-legged. He dropped a tiny bone to the fur mat between us. Each player, in turn, drops a bone, one of several in his supply. The bone Imnak had dropped was carved in the shape of a small tabuk. Each of the bones is carved to resemble an animal, such as an arctic gant, a northern bosk, a larl, a tabuk or sleen, and so on. The bone which remains upright is the winner. If both bones do not remain upright there is no winner on that throw. Similarly, if both bones should remain upright, they are dropped again. A bone which does not remain upright, if its opposing bone does remain upright, is placed in the stock of him whose bone remained upright. The game is finished when one of the two players is cleaned out of bones.
~Beasts of Gor, page 184-185~
Cat's Cradle
Others faced one another, kneeling, and, with string and their fingers, played an intricate cat's-cradle game. Others played "Stones," where one player guesses the number of stones held in the other's hand. I tried the cat's-cradle game but I could not play it, I always became confused, trying to copy the intricate patterns. How beautifully they would suddenly, in all their complexity, appear. The other girls laughed at my clumsiness. The northern girls, incidentally, were very skilled at this game. They could beat us all.
~Captive of Gor, page 107~
“In another place several women sat on a fur blanket playing a cat’s cradle game. They were quite skilled. This game is generally popular in the Gorean north. It is played not only by the red hunters, but in Hunjer and Skjern, and in Torvaldsland, and as far south as the villages in the valley of the Laurius.”
~Beasts of Gor, page 196~
Dice
A number of men crowded between the tables then and some dice, inked knucklebones of the verr, were soon rattling in a metal goblet. Sura knelt before the table of Cernus, her head down. One of her guards snapped a slave leash on her collar. The leash key was on a tiny loop of wire. The guard twisted this wire about the red-enameled steel of her collar. Behind her the men began crying out, watching the tumbling of the knucklebones on the stones of the floor. I understood to some extent what was taking place. It was merely another of the turnabouts of Kajuralia, but in it was perhaps more; Sura's pride and her position in the House, though she was slave, had been resented by many of the men and staff; perhaps even Cernus felt she had overstepped herself; surely he seemed pleased that she would now be humbled, now used as a common Red Silk Girl.”
~Assassin of Gor, page 248~
“I passed a few fellows playing dice. There are many forms of dice games on Gor, usually played with anywhere from a single die to five dice. The major difference, I think, between the dice of Earth and those of Gor is that the Gorean dice usually have their numbers, or letters, or whatever pictures or devices are used, painted on their surfaces. It is difficult to manufacture a pair of fair dice, of course, in which the ‘numbers,’ two, three and so on, are represented by scooped out indentations. For example, the ‘one’ side of a die is likely to have less scooped-out material missing than the ‘six’ side of a die. Thus the ‘one’ side is slightly heavier and, in normal play, should tend to land face down more often than, say, the ‘six’ side, this bringing up the opposite side, the ‘six’ side in Earth dice, somewhat more frequently. To be sure, the differences in weight are slight and given the forces on the dice, the differential is not dramatic. And, of course, this differential can be compensated for in a sophisticated die by trying to deduct equal amounts of material from all surfaces, for example, an amount from the ‘one’ side which will equal the amount of the ‘six’ side, and, indeed, on the various sides. At any rate, in the Gorean dice, as mentioned, the numbers or letters, or pictures or whatever devices are used, are usually painted on the dice. Some gamesmen, even so, attempt to expend the same amount of paint on all surfaces. To be sure, some Gorean dice I have seen to use the ‘scooped-out’ approach to marking the dice. And these, almost invariably, like the more sophisticated Earth dice, try to even out the material removed from each of the surfaces. Some Gorean dice are sold in sealed boxes, bearing the city’s imprint. These, supposedly, have been each cast six hundred times, with results approximating the ideal mathematical probabilities. Also, it might be mentioned that dice are sometimes tampered with, or specially prepared, to favor certain numbers. These, I suppose, using the Earth term, might be spoken of as ‘loaded.’ ”
~Magicians of Gor, page 59~
“I stayed to watch the fellows playing dice for a few Ehn. I do not think they noticed me, so intent were they on their game. The stakes were small, only tarsk bits, but one would not have gathered that from the earnestness of the players.
‘Larls, larls!’ called a fellow. ‘I win!’
‘Alas,’ moaned the other. ‘I have only verr.’
‘Larls’ would be maximum high, say double highs, if two dice were being used, triple highs if three dice were in play, and so on.The changes of obtaining a ‘larl’ with one throw of one die is one in six, of obtaining ‘larls’ with two dice, one in thirty-six, of obtaining ‘larls’ with three dice, one in two hundred and sixteen, and so on. Triple ‘larls’ is a rare throw, obviously. The fellow had double ‘larls.’ Other types of throws are ‘urts,’ ‘sleen,’ ‘verr,’ and such. The lowest value on a single die is the ‘urt.’ The changes of obtaining, say, three ‘urts’ is very slim, like that of obtaining three ‘larls’ one in two hundred and sixteen. ‘Verr’ is not a bad throw but it was not good enough to beat ‘larls.’ If two dice are in play a ‘verr’ and a ‘larl’ would be equivalent on a numerical scale to ten points, or, similarly, if the dice are numbered, as these were, one would simply count points, though of course, if, say, two sixes were thrown, that would count as ‘larls.’
~Magicians of Gor, pages 60-61~
Duels
The duel is used to settle disputes, both legal and personal, in Torvaldsland. There are two general types of duels. The first being the free duel in which all weapons are permitted without restrictions on tactics or field. The formal duel is complex, involving a fighting field and a shield bearer for each combatant. The shield bearer is permitted three shields with which to, hopefully, fend off the opposition blows. Once these three shields are hacked to pieces or made useless, the shield bearer retires. The duel takes place on a large cloak. An agreement may be made between the combatants or at the discretion of one of the two referees that when first blood touches the cloak the match may be terminated and three tarn disks paid to the victor by the loser. These duels, particularly the formal duel, may be used for gain. If challenged by an opponent for his farm, companion or daughter, the man has the choice of forfeiting the stake or risking his life to keep what is his. Of course, if he is slain during the duel, the stake is surrendered by law to the challenger. Onlookers often gamble on the outcome of these duels.
Game of Favors
“She had had only two favors left at her belt, I had noted. Normally in this game the woman begins with ten. The first to dispense her ten favors and returns to the starting point wins. I looked after her, grinning. It would have been churlish, I thought, to have refused the favor. Too, she had begged so prettily. This type of boldness, of course, is one that a woman would be likely to resort to only in the time of carnival. The granting of such favors probably has a complex history. Its origin may even trace back to Earth. This is suggested by the fact that, traditionally, the favor, or the symbolic token of the favor, is a handkerchief or scarf. Sometimes a lady’s champion, as I understand it, might have borne such a favor, fastened perhaps to a helmet or thrust in a gauntlet.”
~Players of Gor, page 44~
Girl Catch
There are two types of contests called ‘girl catch.’ One is a contest held to settle disputes between two warring cities, whereby young free women are dressed in short tunics, sometimes masked for modesty and placed within an enclosed area and then ‘captured’ by the men of the opposing cities and taken to a girl pit until all girls from one city or the other have been captured. One consists of a contest to settle disputes where young women, free and slave, are captured by the opposing village within a boundaried area. Another form of contest involves a single slave who is belled, hands bound, hooded and placed within a specific area and then ‘hunted’ by a group of men who are similarly hooded or blindfolded. The man who ‘captures’ the girl is then given use of her.
“ ‘Make way! Make way!’ laughed the brawny young fellow. He had a naked girl over his shoulder, bound hand and foot. He had won her in Girl Catch, in a contest to decide a trade dispute between two small cities, Ven and Rarn, the former a river port on the Vosk, the second noted for its copper mining, lying southeast of Tharna. In the contest a hundred young men of each city, and a hundred young women, the most beautiful in each city, participate. The object of the game is to secure the women of the enemy. Weapons are not permitted. The contest takes place in an area outside the perimeters of the great fair, for in it slaves are made. The area is enclosed by a low wooden wall, and spectators observe. When a male is forced beyond the wall he is removed from the competition and may not, upon pain of death, re-enter the area for the duration of the contest. When a girl is taken she is bound hand and foot and thrown to a girl pit, of which there are two, one in each city’s end of the ‘field.’ These pits are circular, marked off with a small wooden fence, sand-bottomed, and sunk some two feet below the surface of the ‘field.’ If she cannot free herself she counts as a catch. The object of the male is to remove his opponents from the field and capture the girls of the other city. The object of the girl, of course, is to elude capture.
‘Make way!’ he called. ‘Make way!’ I, with others in the crowd, stepped aside.
Both the young men and women wear tunics in this sport. The tunics of the young women are cut briefly, to better reveal their charms. The young man wears binding fiber about his left wrist, with which to secure prizes. The young women, who are free, if the rules permit, as they sometimes do not, commonly wear masks, that their modesty be less grievously compromised by the brevity of their costume. Should the girl be caught, however, her mask is removed. The tunics of the girls are not removed, however, except those of the girls are not removed, however, except those of the girls of the losing city, when the match has ended and the winner decided. The win is determined when the young men of one city, or those left on the field, have secured the full hundred of the women of the ‘enemy.’ A woman once bound and thrown to the girl pit, incidentally, may not be fetched forth by the young men of her city, except at the end of the match, and on the condition that they have proved victorious. The captured women of the victorious city at the conclusion of the contest are of course released; they are robed and honored; the girls of the losing city, of course, are simply stripped and made slaves. This may seem a cruel sport but some regard it as superior to a war; surely it is cleaner and there is less loss of life; this method of settling disputes, incidentally, is not used if it is felt that honor is somehow involved in the disagreement. Honor is important to Goreans, in a way that those of Earth might find it hard to understand; for example, those of Earth find it natural that men should go to war over matters of gold and riches, but not honor; the Gorean, contrariwise, is more willing to submit matters of honor to the adjudication of steel than he is matters of riches and gold; there is a simple explanation for this; honor is more important to him. Strangely the girls of the cities are eager to participate in this sport. Doubtless each believes her standard will be victorious and she will return in honor to her city.”
~Beasts of Gor, pages 41-42~
“In one place, hearing a jangling of bells, I went over to a large open circle of fellows to watch a game of ‘girl catch.’ There are many ways in which this game, or sort of game, is played. In this one, which was not untypical, a female slave, with an enclosure, her hands bound behind her back, and hooded, is belled, usually with common slave bells at the collar, wrists and ankles, and a larger bell, a guide bell, with its particular note, at her left hip. Some fellows then, also hooded, or blindfolded, enter the enclosure, to catch her. Neither the quarry nor the hunters can see the other. The girl is forbidden to remain still for more than a certain interval, usually a few Ihn. She is under the control of a referee. His switch can encourage her to move, and, simultaneously, of course, mark her position. She is hooded in order that she may not determine into whose power she comes. When she is caught, that game, or one of its rounds, is concluded.The victor’s prize, of course, is the use of the slave.”
~Magicians of Gor, page 40~
Greased Wineskin
“I saw some fellows gathered about a filled, greased wineskin. There was much laughter. I went over to watch. He who manages to balance on it for a given time, usually an Ehn, wins both the skin and its contents. One pays a tarsk bit for the chance to compete. It is extremely difficult, incidentally, to balance on such an object, not only because of the slickness of the skin, heavily coated with grease, but even more so because of its rotundity and unpredictable movements, the wine surging within it. ‘Aii!’ cried a fellow flailing about and then spilling from its surface.There was much laughter. ‘Who is next?’ called the owner of the skin. This sort of thing is a sport common at peasant festivals, incidentally, though there, of course, usually far from a city, within the circle of the palisade, the competition is free, the skin and wine being donated by one fellow or wnother, usually as his gift to the festival to which all in one way or another contribute, for example, by the donations of produce, meat or firewood.”
~Magicians of Gor, page 36~
Perhaps the most serious incident of the contests had occurred in one of the games of bat and ball. In this contest there are two men on each side, and the object is to keep the ball out of the hands of the other team. No one man may hold the ball for more than the referee's count of twenty. He may, however, throw it into the air, provided it is thrown over his head, and catch it again himself. The ball may be thrown to the partner, or struck to him with the bat. The bat, of course, drives the ball with incredible force. The bats are of heavy wood, rather broad, and the ball, about two inches in diameter, is also of wood, and extremely hard. This is something like a game of "keep away" with two men in the middle. I was pleased that I was not involved in the play. Shortly after the first "knock off," in which the ball is served to the enemy, Gorm, who was Ivar's partner, was struck cold with the ball, it was driven from an opponent's bat. This, I gathered, is a common trick. It is very difficult to intercept or protect oneself from a ball struck at one with great speed from a short distance. It looked quite bad for Ivar at this point, until one of his opponents, fortunately, broke his leg, it coming into violent contact with Ivar's bat. This contest was called a draw. Ivar then asked me to be his partner. I declined.
"It is all right," said Ivar, "even the bravest of men may decline a contest of bat-and-ball. I acceded to his judgment. There are various forms of ball game enjoyed by the men of Torvaldsland; some use bats, or paddles; in the winter, one such game, quite popular, is played, men running and slipping about, on ice; whether there is any remote connection between this game and ice hockey, I do not know; it is, however, ancient in Torvaldsland; Torvald himself, in the sagas, is said to have been skilled at it."
~Marauders of Gor, page 140~
Belled Hunt
Not named in the books, this particular pastime is found in Slave Girl of Gor.A very lengthy passage, it details the hunt of a bound, belled and hooded slave girl, pursued by five blindfolded men. A referee, with a switch, keeps the girl moving. One by one, she is caught and used. The contest stops after the fourth man and the fifth man is greatly ridiculed. The girl later serves the men, not knowing which men captured her or even which were involved in the hunt. See also ‘Girl Catch.’
Bola Run
Quite often the runners themselves, slave girls, are the wagers in this timed sport. A slave tries to elude a kaiila rider who is intent on bringing her down and securing her with his bola and returning her to the circle from which she began her run. The girl runs toward a black lance stuck in the turf some distance away. A judge on a kailla sits near that lance to determine whether she makes the black lance before being captured. The time is kept based on the heartbeat of a standing kailla by a judge near the circle. The lowest time wins.
“A black lance was fixed in the prairie about four hundred yards away. A rider beside it, on a kaiila, marked its place. It was not expected, of course, that any of the girls would reach the lance. If one did, of course, the rider would decree her safe. In the run the important thing was time, the dispatch and the skill with which the thing was accomplished.
The time in these matters is reckoned by the heartbeat of a standing kaiila. Already one had been brought. Near the animal, on the turf, a long bosk whip was laid in a circle, having a diameter of somewhere between eight and ten feet. The girl begins her run from the circle. The object of the rider is to effect her capture, secure her and return her, in as little time as possible, to the circle of the whip.”
~Nomads of Gor, page 70~
Bones
Imnak and I sat across from one another, both cross-legged. He dropped a tiny bone to the fur mat between us. Each player, in turn, drops a bone, one of several in his supply. The bone Imnak had dropped was carved in the shape of a small tabuk. Each of the bones is carved to resemble an animal, such as an arctic gant, a northern bosk, a larl, a tabuk or sleen, and so on. The bone which remains upright is the winner. If both bones do not remain upright there is no winner on that throw. Similarly, if both bones should remain upright, they are dropped again. A bone which does not remain upright, if its opposing bone does remain upright, is placed in the stock of him whose bone remained upright. The game is finished when one of the two players is cleaned out of bones.
~Beasts of Gor, page 184-185~
Cat's Cradle
Others faced one another, kneeling, and, with string and their fingers, played an intricate cat's-cradle game. Others played "Stones," where one player guesses the number of stones held in the other's hand. I tried the cat's-cradle game but I could not play it, I always became confused, trying to copy the intricate patterns. How beautifully they would suddenly, in all their complexity, appear. The other girls laughed at my clumsiness. The northern girls, incidentally, were very skilled at this game. They could beat us all.
~Captive of Gor, page 107~
“In another place several women sat on a fur blanket playing a cat’s cradle game. They were quite skilled. This game is generally popular in the Gorean north. It is played not only by the red hunters, but in Hunjer and Skjern, and in Torvaldsland, and as far south as the villages in the valley of the Laurius.”
~Beasts of Gor, page 196~
Dice
A number of men crowded between the tables then and some dice, inked knucklebones of the verr, were soon rattling in a metal goblet. Sura knelt before the table of Cernus, her head down. One of her guards snapped a slave leash on her collar. The leash key was on a tiny loop of wire. The guard twisted this wire about the red-enameled steel of her collar. Behind her the men began crying out, watching the tumbling of the knucklebones on the stones of the floor. I understood to some extent what was taking place. It was merely another of the turnabouts of Kajuralia, but in it was perhaps more; Sura's pride and her position in the House, though she was slave, had been resented by many of the men and staff; perhaps even Cernus felt she had overstepped herself; surely he seemed pleased that she would now be humbled, now used as a common Red Silk Girl.”
~Assassin of Gor, page 248~
“I passed a few fellows playing dice. There are many forms of dice games on Gor, usually played with anywhere from a single die to five dice. The major difference, I think, between the dice of Earth and those of Gor is that the Gorean dice usually have their numbers, or letters, or whatever pictures or devices are used, painted on their surfaces. It is difficult to manufacture a pair of fair dice, of course, in which the ‘numbers,’ two, three and so on, are represented by scooped out indentations. For example, the ‘one’ side of a die is likely to have less scooped-out material missing than the ‘six’ side of a die. Thus the ‘one’ side is slightly heavier and, in normal play, should tend to land face down more often than, say, the ‘six’ side, this bringing up the opposite side, the ‘six’ side in Earth dice, somewhat more frequently. To be sure, the differences in weight are slight and given the forces on the dice, the differential is not dramatic. And, of course, this differential can be compensated for in a sophisticated die by trying to deduct equal amounts of material from all surfaces, for example, an amount from the ‘one’ side which will equal the amount of the ‘six’ side, and, indeed, on the various sides. At any rate, in the Gorean dice, as mentioned, the numbers or letters, or pictures or whatever devices are used, are usually painted on the dice. Some gamesmen, even so, attempt to expend the same amount of paint on all surfaces. To be sure, some Gorean dice I have seen to use the ‘scooped-out’ approach to marking the dice. And these, almost invariably, like the more sophisticated Earth dice, try to even out the material removed from each of the surfaces. Some Gorean dice are sold in sealed boxes, bearing the city’s imprint. These, supposedly, have been each cast six hundred times, with results approximating the ideal mathematical probabilities. Also, it might be mentioned that dice are sometimes tampered with, or specially prepared, to favor certain numbers. These, I suppose, using the Earth term, might be spoken of as ‘loaded.’ ”
~Magicians of Gor, page 59~
“I stayed to watch the fellows playing dice for a few Ehn. I do not think they noticed me, so intent were they on their game. The stakes were small, only tarsk bits, but one would not have gathered that from the earnestness of the players.
‘Larls, larls!’ called a fellow. ‘I win!’
‘Alas,’ moaned the other. ‘I have only verr.’
‘Larls’ would be maximum high, say double highs, if two dice were being used, triple highs if three dice were in play, and so on.The changes of obtaining a ‘larl’ with one throw of one die is one in six, of obtaining ‘larls’ with two dice, one in thirty-six, of obtaining ‘larls’ with three dice, one in two hundred and sixteen, and so on. Triple ‘larls’ is a rare throw, obviously. The fellow had double ‘larls.’ Other types of throws are ‘urts,’ ‘sleen,’ ‘verr,’ and such. The lowest value on a single die is the ‘urt.’ The changes of obtaining, say, three ‘urts’ is very slim, like that of obtaining three ‘larls’ one in two hundred and sixteen. ‘Verr’ is not a bad throw but it was not good enough to beat ‘larls.’ If two dice are in play a ‘verr’ and a ‘larl’ would be equivalent on a numerical scale to ten points, or, similarly, if the dice are numbered, as these were, one would simply count points, though of course, if, say, two sixes were thrown, that would count as ‘larls.’
~Magicians of Gor, pages 60-61~
Duels
The duel is used to settle disputes, both legal and personal, in Torvaldsland. There are two general types of duels. The first being the free duel in which all weapons are permitted without restrictions on tactics or field. The formal duel is complex, involving a fighting field and a shield bearer for each combatant. The shield bearer is permitted three shields with which to, hopefully, fend off the opposition blows. Once these three shields are hacked to pieces or made useless, the shield bearer retires. The duel takes place on a large cloak. An agreement may be made between the combatants or at the discretion of one of the two referees that when first blood touches the cloak the match may be terminated and three tarn disks paid to the victor by the loser. These duels, particularly the formal duel, may be used for gain. If challenged by an opponent for his farm, companion or daughter, the man has the choice of forfeiting the stake or risking his life to keep what is his. Of course, if he is slain during the duel, the stake is surrendered by law to the challenger. Onlookers often gamble on the outcome of these duels.
Game of Favors
“She had had only two favors left at her belt, I had noted. Normally in this game the woman begins with ten. The first to dispense her ten favors and returns to the starting point wins. I looked after her, grinning. It would have been churlish, I thought, to have refused the favor. Too, she had begged so prettily. This type of boldness, of course, is one that a woman would be likely to resort to only in the time of carnival. The granting of such favors probably has a complex history. Its origin may even trace back to Earth. This is suggested by the fact that, traditionally, the favor, or the symbolic token of the favor, is a handkerchief or scarf. Sometimes a lady’s champion, as I understand it, might have borne such a favor, fastened perhaps to a helmet or thrust in a gauntlet.”
~Players of Gor, page 44~
Girl Catch
There are two types of contests called ‘girl catch.’ One is a contest held to settle disputes between two warring cities, whereby young free women are dressed in short tunics, sometimes masked for modesty and placed within an enclosed area and then ‘captured’ by the men of the opposing cities and taken to a girl pit until all girls from one city or the other have been captured. One consists of a contest to settle disputes where young women, free and slave, are captured by the opposing village within a boundaried area. Another form of contest involves a single slave who is belled, hands bound, hooded and placed within a specific area and then ‘hunted’ by a group of men who are similarly hooded or blindfolded. The man who ‘captures’ the girl is then given use of her.
“ ‘Make way! Make way!’ laughed the brawny young fellow. He had a naked girl over his shoulder, bound hand and foot. He had won her in Girl Catch, in a contest to decide a trade dispute between two small cities, Ven and Rarn, the former a river port on the Vosk, the second noted for its copper mining, lying southeast of Tharna. In the contest a hundred young men of each city, and a hundred young women, the most beautiful in each city, participate. The object of the game is to secure the women of the enemy. Weapons are not permitted. The contest takes place in an area outside the perimeters of the great fair, for in it slaves are made. The area is enclosed by a low wooden wall, and spectators observe. When a male is forced beyond the wall he is removed from the competition and may not, upon pain of death, re-enter the area for the duration of the contest. When a girl is taken she is bound hand and foot and thrown to a girl pit, of which there are two, one in each city’s end of the ‘field.’ These pits are circular, marked off with a small wooden fence, sand-bottomed, and sunk some two feet below the surface of the ‘field.’ If she cannot free herself she counts as a catch. The object of the male is to remove his opponents from the field and capture the girls of the other city. The object of the girl, of course, is to elude capture.
‘Make way!’ he called. ‘Make way!’ I, with others in the crowd, stepped aside.
Both the young men and women wear tunics in this sport. The tunics of the young women are cut briefly, to better reveal their charms. The young man wears binding fiber about his left wrist, with which to secure prizes. The young women, who are free, if the rules permit, as they sometimes do not, commonly wear masks, that their modesty be less grievously compromised by the brevity of their costume. Should the girl be caught, however, her mask is removed. The tunics of the girls are not removed, however, except those of the girls are not removed, however, except those of the girls of the losing city, when the match has ended and the winner decided. The win is determined when the young men of one city, or those left on the field, have secured the full hundred of the women of the ‘enemy.’ A woman once bound and thrown to the girl pit, incidentally, may not be fetched forth by the young men of her city, except at the end of the match, and on the condition that they have proved victorious. The captured women of the victorious city at the conclusion of the contest are of course released; they are robed and honored; the girls of the losing city, of course, are simply stripped and made slaves. This may seem a cruel sport but some regard it as superior to a war; surely it is cleaner and there is less loss of life; this method of settling disputes, incidentally, is not used if it is felt that honor is somehow involved in the disagreement. Honor is important to Goreans, in a way that those of Earth might find it hard to understand; for example, those of Earth find it natural that men should go to war over matters of gold and riches, but not honor; the Gorean, contrariwise, is more willing to submit matters of honor to the adjudication of steel than he is matters of riches and gold; there is a simple explanation for this; honor is more important to him. Strangely the girls of the cities are eager to participate in this sport. Doubtless each believes her standard will be victorious and she will return in honor to her city.”
~Beasts of Gor, pages 41-42~
“In one place, hearing a jangling of bells, I went over to a large open circle of fellows to watch a game of ‘girl catch.’ There are many ways in which this game, or sort of game, is played. In this one, which was not untypical, a female slave, with an enclosure, her hands bound behind her back, and hooded, is belled, usually with common slave bells at the collar, wrists and ankles, and a larger bell, a guide bell, with its particular note, at her left hip. Some fellows then, also hooded, or blindfolded, enter the enclosure, to catch her. Neither the quarry nor the hunters can see the other. The girl is forbidden to remain still for more than a certain interval, usually a few Ihn. She is under the control of a referee. His switch can encourage her to move, and, simultaneously, of course, mark her position. She is hooded in order that she may not determine into whose power she comes. When she is caught, that game, or one of its rounds, is concluded.The victor’s prize, of course, is the use of the slave.”
~Magicians of Gor, page 40~
Greased Wineskin
“I saw some fellows gathered about a filled, greased wineskin. There was much laughter. I went over to watch. He who manages to balance on it for a given time, usually an Ehn, wins both the skin and its contents. One pays a tarsk bit for the chance to compete. It is extremely difficult, incidentally, to balance on such an object, not only because of the slickness of the skin, heavily coated with grease, but even more so because of its rotundity and unpredictable movements, the wine surging within it. ‘Aii!’ cried a fellow flailing about and then spilling from its surface.There was much laughter. ‘Who is next?’ called the owner of the skin. This sort of thing is a sport common at peasant festivals, incidentally, though there, of course, usually far from a city, within the circle of the palisade, the competition is free, the skin and wine being donated by one fellow or wnother, usually as his gift to the festival to which all in one way or another contribute, for example, by the donations of produce, meat or firewood.”
~Magicians of Gor, page 36~